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Open nowPosted 20 days ago

Senior Character Artist

Virtuos27 open roles

Where
Viet Nam, Ho Chi Minh, Viet Nam
Work mode
On site
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Your applicationOpen nowSenior Character ArtistVirtuos · Viet Nam, Ho Chi Minh, Viet Nam
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The clock on this job

Early applications get read.

13.3% of postings close within 7 days. Measured by our own scanner across the market. Virtuos postings stay open a median of 12 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.6%3 days
  3. 13.3%7 days
  4. 21.3%14 days
  5. 35.7%30 days
  6. 59.1%60 days
This job: posted 20 days ago

Virtuos median: 12 days open

The posting

Job Description

Sparx* is looking for a Senior Character Artist to be part of our creative team and work on ambitious AAA. This is a full-time position based in our office In Ho-Chi-Minh Ville (Vietnam), which involves working with international clients.

The Senior Character Artist will be responsible for modeling the characters required in the production of a game. The person will work in a collaborative spirit both within the team and with other departments, such as Concept Art, Animation, Rigging, Game Design, etc. to ensure the successful completion and top quality of the game.

Responsibilities

  • Produce models and textures of 3D characters, objects, and scenes in the real-time 3D game engine, demonstrating expertise in both artistic and technical aspects.
  • Establish and maintain a strong understanding of project art requirements and specific needs.
  • Efficiently execute tasks assigned, demonstrating a comprehensive understanding of project schedules, while consistently surpassing quality expectations.
  • Provide guidance to the juniors in aligning their work with overall project goals.
  • Using a Checklist perform initial art and technical quality, ensuring all assets meet or exceed the project's standards before submitting to the Team Leader for review.
  • Proactively address and resolve any issues or feedback provided by the Producer, Team Leader, Art Director, or Client.
  • Promptly report to the Team Leader about any difficulties encountered.

Qualifications

  • 3+ years of experience in high-quality modeling of high-poly models, and low-poly production with correct geometry and texturing of characters.
  • Expert in multiple major 3D and 2D packages (3DS Max or Maya, ZBrush, Photoshop, and Substance) and techniques for Characters, Creatures, and Costuming).
  • Effective communication skills, with the ability to guide and mentor junior team members.
  • Passionate and motivated to join the Game Industry.
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